unity论文参考文献

unity毕业设计论文

1.unity3d硕士论文创新点有哪些

硕士是一个介于学士及博士之间的研究生学位(Post-Graduate),拥有硕士学位者通常象征具有基础的独立的研究能力。

从高校培养办法看,在培养目标里面都明确写着:硕士研究生教育承担着既为博士生教育输送合格生源,又为经济建设与社会发展培养各类高层次专门人才的任务。硕士生的培养应强调专业基础理论和专业知识的学习,重视综合素质提高和创新、创业精神的培养,提高分析与解决问题的能力,根据实际需要和不同面向确定培养目标、培养类型和培养模式。

从国家管理部门来看,2009年3月的教育部《全国专业学位教育指导委员会联席会年度工作会议》也提出:拓展目前研究生主要培养学术型人才和应用型专门人才,并提出应用型专门人才是相对于学术性学位而言的学位类型,培养适应特定职业或岗位实际工作需要的应用型“高层次”专门人才。

2.请大家帮我提一个unity3d制作的游戏的毕业设计课题,需要一定编程

最近我在玩一款手游,韩国游戏公司利用虚拟4开发的HIT。你可以下载来玩玩。然后利用Unity3d引擎模仿这款游戏做一个类似的,非常新颖,高大上。毕业课题就叫:基于Unity3d开发的交互性ARPG游戏设计研究。

其中重心是交互性,可以体现在

怪物出现,死亡,攻击,击退,奔跑;

人物攻击,击退,技能,奔跑,技能躲避机制;

攻击音效,环境音效,受到攻击音效,死亡音效,胜利音效;

属性面板:人物血量,怪物血量,时间,怪物攻击防御,人物攻击防御暴击,人物经验,特殊技能伤害,场景奖励金钱。

类似这些功能,然后HIT还有很多装备道具宝石等都是直接改变属性的,你要编写的话比较复杂,那些也是鼓励玩家充值花钱的~所以那些没必要编写,只要实现上面几个交互性的功能就可以了。

游戏用到的环境和人物动画资源可以上store上找找。当然毕竟是毕业设计嘛,只要导师看到你花功夫就行了。

如果做的时候有不懂的地方,欢迎追问~

3.这段和unity相关的C#代码怎么运行,还有几个像这样的类

你好,好呗网()为你解答:

Unity的代码中默认是没有Main函数的,每个Unity中继承自MonoBehaviour 的类都有两个默认显示的函数void Start () {

}和void Update () {

}

Start函数是开始的时候执行,Update是每帧执行的。你可以把Unity中的每个物体理解为一个世界中的物体。每个物体上挂载的所有代码都在这个物体初始化的时候执行Start函数。在每帧运行的时候执行Update 函数,

比如void Start () {

Debug.Log("Hello World");

}

这段代码就是在开始的时候打印出Hello World.(只会在开始的时候打印一次)

void Update() {

Debug.Log("Hello World");

}

这个函数就是在每帧都打印出Hello World字符串。

你可以理解为每个代码的Start函数就是通常程序开发中的Main函数。

如果你只想要你的许多代码都从一个入口,那么你可以把其余的start都删掉,只留一个,从这个开始写你的代码。

void Start()

{

Main(); //这里作为你的程序入口

}

4.谁能帮忙把毕业设计论文摘要翻译成英文

Airport clean car modelling design improvement

Abstract: exterior modelling design and color is the product design and the enterprise market competition two indispensable important constituent, through exterior modelling can reflect the aesthetics characteristic of products, which reflects the aesthetic requirement in today's society, meet people's needs and visual and psychology, Colour design to improve product class, and to coordinate the operator competitiveness, psychological and improve work efficiency, to meet people pursuit of beauty and create a comfortable living environment and etc, and of great significance. This design to consumers' demand as the core, from the exterior modelling, colour structure and analyzed the current products on the market situation, development trend and the psychological factors, the user work put forward the new appearance shape of inductive design concept. In the specific design, to ergonomics theory basis for each part of products to organize, From the perspective of human-computer interaction modified car cleaning airport structure design, From the Angle of the theory of modern constitute colour, modelling is analyzed and summed up the airport with modern aesthetic appearance, clean car by the specific design modelling, finally realizes the product function and appearance of the harmony and unity, and satisfy the needs of customers and market development.

Keywords: airport cleaner product exterior modelling colour ergonomics

5.求:关于平面设计方面的英文资料

地址、资料都给你!看的完不?写毕业设计论文吧?这里有一大堆: 进去搜下“平面设计”。

不过你那里不一定能浏览全文。标题前面有个小绿色方格的才可浏览全文。

A Product–Delay algorithm for graphic design Asok K. Sen Department of Mathematical Sciences, Indiana University, 402 N. Blackford Street, Indianapolis, IN 46202, USA Available online 9 February 1999. AbstractA Product–Delay algorithm is presented for creating graphic designs on a computer. In this algorithm two functions u(t) and v(t) are multiplied yielding a function x(t). Another function y(t) is formed by delaying or advancing x(t) by a fixed amount of time t. These functions are evaluated over a suitable time interval and the results are plotted in the x–y plane. For appropriate choices of the functions and parameters, the x–y displays exhibit interesting geometric patterns. In this paper the algorithm is illustrated with a pair of sine and square waves. It is shown that a wide variety of graphic designs can be created with these simple waveforms. By virtue of its simplicity this algorithm can be programmed easily and quickly using general purpose software such as Maple, Matlab or Mathematica. It can be executed on standard platforms such as IBM PC compatibles, Macintosh computers or workstations. Some results in polar coordinates are also given. Author Keywords: graphic design; product-delay algorithm; computer art 1. IntroductionIt has long been recognized that mathematics and computers can be used in a complementary fashion for the creation of visual arts. Several mathematical methods have been developed over the years for generating graphic designs on the computer. The methods range from simple iteration schemes such as fractal generation techniques to solving systems of differential equations of nonlinear dynamics and chaos[1, 2]. In this paper we will present a different methodology for creating graphic designs using computers. This methodology is based on the idea of Lissajous figures and is referred to as the Product–Delay algorithm. We will illustrate its application to graphic design with a pair of sine and square waves. It will be seen that with these simple waveforms the Product–Delay algorithm can produce a multitude of interesting geometric patterns.Our formulation is based on multiplying two functions u(t) and v(t), yielding a new function x(t). It is convenient to think of the variable t as time. The function x(t) is delayed or advanced by a fixed amount of time. The resulting function y(t) is plotted against x(t) in a phase-plane like representation. For suitable choices of the functions and parameters, the x–y displays exhibit a rich variety of geometric patterns. We will appropriately call this procedure the Product–Delay algorithm. The concept of a time delay is often used in nonlinear signal processing applications including the analysis of chaotic dynamics. The purpose is to construct a phase portrait from the measurement of the time series of a single system variable. In these applications the original time series is delayed by a certain amount of time. The original time series and the delayed series are plotted to construct a phase portrait of the system dynamics[3]. The notion of a discrete time delay has also been used recently in a different context[4].All the computations reported in this paper are performed using the software Maple V (Release 4) on a SUN Ultrasparc workstation. They can also be carried out with other general purpose software such as Matlab or Mathematica, and on different platforms such as IBM PC compatibles, Macintosh computers and other workstations.2. Pattern formation with sine and square wavesTo begin with our development we consider a simple combination of sine and square waves. In particular, we takeu(t)=a1+sin(2 πf1t), (1) v(t)=a2+sin(2 πf2t)/|sin(2 πf2t)|. (2) Here the vertical bars denote the absolute value of the function inside them. The function u(t) is a sine wave of amplitude unity, frequency f1 and offset a1, whereas the function v(t) represents a square wave of amplitude unity, frequency f2 and offset a2. We now form the productx(t)=u(t)v(t), (3) and select a delay/advance time δ to construct the functiony(t)=x(t+δ). 2.1. Effect of a nonzero offsetHere we investigate the effect of a nonzero offset in the sine or the square wave. First consider the sine wave u(t) as before with no offset (a1=0) but the square wave with an offset a2=−0.25. In other words, we use u(t) as given by Eq. 5, but Eq. 6 is replaced withv(t)=−0.25+sin(2π.3000t)/|sin(2π.3000t)|. (8) These functions together with those given by Eq. 3 and Eq. 7 are evaluated 。

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